/*--------------------------------*- C++ -*----------------------------------*\
  | =========                 |                                                 |
  | \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox           |
  |  \\    /   O peration     | Version:  2.3.0                                 |
  |   \\  /    A nd           | Web:      www.OpenFOAM.org                      |
  |    \\/     M anipulation  |                                                 |
  \*---------------------------------------------------------------------------*/
FoamFile
{
  version     2.0;
  format      ascii;
  class       dictionary;
  object      blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

convertToMeters 1; // feet to meters

// Ri      0.04445;
// Ro      0.0508;
//
// x1      4.444323005e-2;
// x2      5.07922629e-2;
//
//
// y1      0;
// y2      0.2286;
//
// z1      7.757594661e-4;
// z2      8.86582247e-4;
// nz1    -7.757594661e-4;
// nz2    -8.86582247e-4;

Ri      0.04445;
Ro      0.0508;

x1      0.0442808543;
x2      0.0506066907;


y1      0;
y2      0.2286;

z1      0.0038740728;
z2      0.0044275117;
nz1    -0.0038740728;
nz2    -0.0044275117;

vertices
(
    ($x1 $y1 $nz1)
    ($x2 $y1 $nz2)
    ($x2 $y2 $nz2)
    ($x1 $y2 $nz1)

    ($x1 $y1 $z1)
    ($x2 $y1 $z2)
    ($x2 $y2 $z2)
    ($x1 $y2 $z1)
);

blocks
(
    hex (0 1 2 3 4 5 6 7) walls (20 800 1) simpleGrading (1 1 1)
 );

edges
(
);

boundary
(
    fixedWalls
    {
        type wall;
        faces
        (
            (0 1 5 4)
            (3 2 6 7)
        );
    }
    freeWall
    {
        type patch;
        faces
        (
            (1 2 6 5)
        );
    };

    walls_to_fluid
    {
        type mappedWall;
        sampleMode nearestPatchFace;
        sampleRegion fluid;
        samplePatch fluid_to_walls;
        faces
        (
            (0 3 7 4)
        );
    };

    front
    {
        type wedge;
        faces
        (
            (0 1 2 3)
        );
    }
    back
    {
        type wedge;
        faces
        (
            (4 5 6 7)
        );
    }
 );

mergePatchPairs
(
);

// ************************************************************************* //
